Reworked combat. Creatures and sites are now built from definition files.

master
hheik 2024-03-22 11:14:54 +02:00
parent e9a1cf17b6
commit 70e1e9d747
5 changed files with 556 additions and 404 deletions

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@ -1,3 +1,5 @@
use serde::{Deserialize, Serialize};
use self::parser::{FilePosition, ParseError, ParseQuery}; use self::parser::{FilePosition, ParseError, ParseQuery};
pub mod parser; pub mod parser;
@ -21,20 +23,7 @@ impl Tag {
} }
} }
#[derive(Default, Debug)] #[derive(Clone, Default, Debug, Hash, Eq, PartialEq, Serialize, Deserialize)]
pub struct Definitions {
pub sites: Vec<SiteDef>,
pub creatures: Vec<CreatureDef>,
}
impl Definitions {
pub fn append(&mut self, mut other: Self) {
self.sites.append(&mut other.sites);
self.creatures.append(&mut other.creatures);
}
}
#[derive(Default, Debug)]
pub struct SiteDef { pub struct SiteDef {
pub id: String, pub id: String,
pub min_size: i32, pub min_size: i32,
@ -61,17 +50,17 @@ impl SiteDef {
} }
} }
#[derive(Default, Debug)] #[derive(Clone, Default, Debug, Hash, Eq, PartialEq, Serialize, Deserialize)]
pub struct CreatureDef { pub struct CreatureDef {
pub id: String, pub id: String,
pub name_singular: String, pub name_singular: String,
pub name_plural: String, pub name_plural: String,
pub health: i32, pub health: i32,
pub armor_class: i32, pub armor_class: i8,
pub to_hit_modifier: i32, pub to_hit_modifier: i8,
pub min_damage: i32, pub min_damage: i32,
pub max_damage: i32, pub max_damage: i32,
pub multiattack: Option<i32>, pub multiattack: Option<u32>,
pub is_humanoid: bool, pub is_humanoid: bool,
pub is_animal: bool, pub is_animal: bool,
pub patrols: bool, pub patrols: bool,
@ -105,4 +94,12 @@ impl CreatureDef {
} }
Ok(result) Ok(result)
} }
pub fn attack_count(&self) -> u32 {
self.multiattack.unwrap_or(1)
}
pub fn damage_roll(&self) -> i32 {
fastrand::i32(self.min_damage..=self.max_damage)
}
} }

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@ -1,6 +1,6 @@
use std::{borrow::BorrowMut, io::Read, str::FromStr}; use std::{borrow::BorrowMut, io::Read, str::FromStr};
use crate::definitions::{CreatureDef, Definitions, SiteDef, Tag, TopLevelTag}; use crate::definitions::{CreatureDef, SiteDef, Tag, TopLevelTag};
pub trait ParseQuery: Sized { pub trait ParseQuery: Sized {
fn parse(values: &Vec<String>) -> Result<Self, ()>; fn parse(values: &Vec<String>) -> Result<Self, ()>;
@ -14,6 +14,10 @@ trait Parseable: Sized + FromStr {
// Implement for types that tags contain // Implement for types that tags contain
impl Parseable for String {} impl Parseable for String {}
impl Parseable for i8 {}
impl Parseable for u8 {}
impl Parseable for i16 {}
impl Parseable for u16 {}
impl Parseable for i32 {} impl Parseable for i32 {}
impl Parseable for u32 {} impl Parseable for u32 {}
impl Parseable for f32 {} impl Parseable for f32 {}
@ -79,7 +83,7 @@ pub enum LexerError {
pub struct DefinitionParser; pub struct DefinitionParser;
impl DefinitionParser { impl DefinitionParser {
pub fn parse(source: impl Read) -> Result<Definitions, ParseError> { pub fn parse(source: impl Read) -> Result<(Vec<SiteDef>, Vec<CreatureDef>), ParseError> {
let tags = match Self::lexer(source) { let tags = match Self::lexer(source) {
Ok(tags) => tags, Ok(tags) => tags,
Err(err) => return Err(ParseError::LexerError(err)), Err(err) => return Err(ParseError::LexerError(err)),
@ -114,21 +118,20 @@ impl DefinitionParser {
} }
} }
let mut defs = Definitions::default(); let mut sites = vec![];
let mut creatures = vec![];
for (header, tags) in unparsed_defs { for (header, tags) in unparsed_defs {
match Self::match_top_level_tag(&header.name) { match Self::match_top_level_tag(&header.name) {
Some(def_type) => match def_type { Some(def_type) => match def_type {
TopLevelTag::Site => defs.sites.push(SiteDef::parse(header, &tags)?), TopLevelTag::Site => sites.push(SiteDef::parse(header, &tags)?),
TopLevelTag::Creature => { TopLevelTag::Creature => creatures.push(CreatureDef::parse(header, &tags)?),
defs.creatures.push(CreatureDef::parse(header, &tags)?)
}
}, },
None => { None => {
return Err(ParseError::UnexpectedError); return Err(ParseError::UnexpectedError);
} }
} }
} }
Ok(defs) Ok((sites, creatures))
} }
fn lexer(mut source: impl Read) -> Result<Vec<Tag>, LexerError> { fn lexer(mut source: impl Read) -> Result<Vec<Tag>, LexerError> {

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@ -1,54 +1,35 @@
use std::{ use std::{collections::HashMap, io::BufReader, path::PathBuf, time::Duration};
collections::{HashMap, HashSet},
fmt::Display,
io::BufReader,
num::NonZeroUsize,
path::PathBuf,
time::Duration,
};
use definitions::{parser::DefinitionParser, Definitions}; use definitions::parser::DefinitionParser;
use enum_dispatch::enum_dispatch; use sim::{Site, World};
use serde::{Deserialize, Serialize};
use uuid::Uuid;
pub mod definitions; pub mod definitions;
pub mod sim;
const SAVE_FILE: &'static str = "world.bin"; const SAVE_FILE: &'static str = "world.bin";
fn resources_path() -> PathBuf {
PathBuf::from(".").join("defs")
}
fn main() { fn main() {
let mut world = match std::fs::read(SAVE_FILE) {
Ok(data) => bincode::deserialize(&data).unwrap(),
Err(_) => {
let mut world = World::default();
let mut site = Site::new(
"Gorbo's Keep",
fastrand::usize(1..5)
.try_into()
.expect("Generated site with size of 0"),
);
site.populate_randomly();
world.sites.push(site);
std::fs::write("world.bin", bincode::serialize(&world).unwrap()).unwrap();
world
}
};
let mut definitions = Definitions::default();
let mut parse_error_files = vec![]; let mut parse_error_files = vec![];
let mut site_definitions = HashMap::new();
let mut creature_definitions = HashMap::new();
for entry in std::fs::read_dir(resources_path()).unwrap() { for entry in std::fs::read_dir(resources_path()).unwrap() {
match entry { match entry {
Ok(entry) => { Ok(entry) => {
if entry.file_name().to_string_lossy().ends_with(".def") { if entry.file_name().to_string_lossy().ends_with(".def") {
let source = BufReader::new(std::fs::File::open(entry.path()).unwrap()); let source = BufReader::new(std::fs::File::open(entry.path()).unwrap());
match DefinitionParser::parse(source) { match DefinitionParser::parse(source) {
Ok(new_defs) => { Ok(defs) => {
println!("Parsed\t{:?}", entry.path()); for def in defs.0 {
definitions.append(new_defs); if let Some(prev) = site_definitions.insert(def.id.clone(), def) {
eprintln!("Duplicate site definition '{}'", prev.id);
}
}
for def in defs.1 {
if let Some(prev) = creature_definitions.insert(def.id.clone(), def)
{
eprintln!("Duplicate site definition '{}'", prev.id);
}
}
} }
Err(err) => { Err(err) => {
parse_error_files.push((err, entry.path())); parse_error_files.push((err, entry.path()));
@ -67,353 +48,39 @@ fn main() {
eprintln!("{} file(s) had parsing errors!", parse_error_files.len()) eprintln!("{} file(s) had parsing errors!", parse_error_files.len())
} }
// for site in world.sites.iter() { let site_def = site_definitions.get("CAVE").unwrap();
// println!("{site}") let mut world = match std::fs::read(SAVE_FILE) {
// } Ok(data) => bincode::deserialize(&data).unwrap(),
Err(_) => {
let mut world = World::default();
let mut site = Site::from_def(&site_def);
site.populate_randomly(&creature_definitions.values().collect::<Vec<_>>());
world.sites.push(site);
std::fs::write("world.bin", bincode::serialize(&world).unwrap()).unwrap();
world
}
};
// let mut input = String::new(); for site in world.sites.iter() {
// loop { println!("{site}")
// std::io::stdin().read_line(&mut input).unwrap();
// if vec!["q", "quit", "exit"]
// .iter()
// .any(|quit_cmd| input.trim() == *quit_cmd)
// {
// break;
// }
// let start = std::time::Instant::now();
// world.advance_time(Duration::from_secs(3600));
// let end = std::time::Instant::now();
// println!("World tick: {}us", end.sub(start).as_micros());
// }
} }
#[derive(Debug, Default, Serialize, Deserialize)] let mut input = String::new();
pub struct World { loop {
pub sites: Vec<Site>, std::io::stdin().read_line(&mut input).unwrap();
} if vec!["q", "quit", "exit"]
.iter()
impl World { .any(|quit_cmd| input.trim() == *quit_cmd)
pub fn advance_time(&mut self, time: Duration) {
for site in self.sites.iter_mut() {
site.advance_time(time);
}
}
}
#[derive(Debug, Serialize, Deserialize)]
pub struct Site {
pub name: String,
areas: Vec<SiteArea>,
accumulated_time: Duration,
}
impl Site {
#[inline]
const fn minimum_tick() -> Duration {
Duration::from_secs(3600)
}
fn inner_tick(&mut self) {
for area in self.areas.iter_mut() {
match resolve_combat(&area.population, 600) {
Some(results) => {
for death in results.kills {
area.population
.retain(|creature| creature.uuid != death.killed);
}
}
None => {
// If no combat, there is a chance of migration to other areas
}
}
}
println!("Tick! {}", self);
}
pub fn areas(&self) -> &Vec<SiteArea> {
self.areas.as_ref()
}
pub fn areas_mut(&mut self) -> &mut Vec<SiteArea> {
self.areas.as_mut()
}
pub fn populate_randomly(&mut self) {
let area_count = self.areas.len();
{ {
let min_count = area_count;
let max_count = (5 + (area_count - 1) * 3).max(min_count);
for _ in 0..fastrand::usize(min_count..=max_count) {
let area_t = fastrand::f32().powi(2);
let index = (area_t * (area_count - 1) as f32).round() as usize;
self.areas
.get_mut(index)
.expect("Creature generation index for depth is out of bounds")
.population
.push(Creature::new(CreatureBehaviour::Bandit(Bandit::default())))
}
}
{
let min_count = 0;
let max_count = area_count.max(min_count);
for _ in 0..fastrand::usize(min_count..=max_count) {
let area_t = 1.0 - fastrand::f32().powi(2);
let index = (area_t * (area_count - 1) as f32).round() as usize;
self.areas
.get_mut(index)
.expect("Creature generation index for depth is out of bounds")
.population
.push(Creature::new(CreatureBehaviour::Spider(Spider::default())))
}
}
}
pub fn new(name: &str, size: NonZeroUsize) -> Self {
Self {
name: name.into(),
areas: vec![SiteArea::default(); size.get()],
accumulated_time: Duration::default(),
}
}
pub fn advance_time(&mut self, time: Duration) {
self.accumulated_time += time;
while self.accumulated_time >= Self::minimum_tick() {
self.inner_tick();
self.accumulated_time -= Self::minimum_tick();
}
}
/// Finds a creature with given uuid, removes it from the site and returns it with ownership
pub fn remove_by_uuid(&mut self, creature_uuid: Uuid) -> Option<Creature> {
for area in self.areas.iter_mut() {
for i in 0..area.population.len() {
if area.population[i].uuid == creature_uuid {
return Some(area.population.swap_remove(i));
}
}
}
None
}
}
impl Display for Site {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "site \"{}\" [", self.name)?;
for (index, area) in self.areas.iter().enumerate() {
write!(f, "\n\tarea {} [", index)?;
for creature in area.population.iter() {
write!(f, "\n\t\t{}", creature)?;
}
if area.population.len() > 0 {
write!(f, "\n\t")?;
}
write!(f, "]")?;
}
if !self.areas.is_empty() {
write!(f, "\n")?;
}
write!(f, "]")
}
}
#[derive(Clone, Debug, Default, Serialize, Deserialize)]
pub struct SiteArea {
pub population: Vec<Creature>,
}
#[derive(Clone, Eq, PartialEq, Hash, Debug, Serialize, Deserialize)]
pub struct Creature {
pub uuid: Uuid,
pub data: CreatureBehaviour,
}
impl Display for Creature {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "{} [{}]", self.data.species_id(), self.uuid)
}
}
impl Creature {
pub fn new(data: CreatureBehaviour) -> Self {
Self {
uuid: Uuid::new_v4(),
data,
}
}
}
#[enum_dispatch(CreatureBehaviour)]
pub trait CreatureImpl {
fn species_id(&self) -> String;
fn initiative_modifier(&self) -> i8 {
0
}
fn threat_rating(&self) -> u8 {
1
}
fn ally_predicate(&self, other: &dyn CreatureImpl) -> bool {
self.species_id() == other.species_id()
}
}
#[derive(Clone, Debug, Eq, PartialEq, Hash, Serialize, Deserialize)]
#[enum_dispatch]
pub enum CreatureBehaviour {
Default(DefaultBehaviour),
Bandit(Bandit),
Spider(Spider),
}
#[derive(Clone, Debug, Default, Eq, PartialEq, Hash, Serialize, Deserialize)]
pub struct DefaultBehaviour;
impl CreatureImpl for DefaultBehaviour {
fn species_id(&self) -> String {
"default".into()
}
}
#[derive(Clone, Debug, Default, Eq, PartialEq, Hash, Serialize, Deserialize)]
pub struct Bandit {}
impl CreatureImpl for Bandit {
fn species_id(&self) -> String {
"bandit".into()
}
fn threat_rating(&self) -> u8 {
2
}
}
#[derive(Clone, Debug, Default, Eq, PartialEq, Hash, Serialize, Deserialize)]
pub struct Spider {}
impl CreatureImpl for Spider {
fn species_id(&self) -> String {
"spider".into()
}
fn threat_rating(&self) -> u8 {
4
}
fn initiative_modifier(&self) -> i8 {
1
}
}
#[derive(Debug)]
pub struct KillData {
pub killed: Uuid,
pub killer: Uuid,
}
#[derive(Debug)]
pub struct CombatResults {
pub kills: Vec<KillData>,
}
#[derive(Debug)]
struct CombatState {
initiative: i8,
health: u8,
damage: u8,
alive: bool,
enemies: HashSet<Uuid>,
}
impl CombatState {
pub fn from_creature(creature: &Creature) -> Self {
Self {
initiative: fastrand::i8(1..=4).saturating_add(creature.data.initiative_modifier()),
health: creature.data.threat_rating(),
damage: creature.data.threat_rating(),
alive: true,
enemies: HashSet::new(),
}
}
}
pub fn resolve_combat(combatants: &Vec<Creature>, max_rounds: u16) -> Option<CombatResults> {
let mut participants: HashMap<Uuid, CombatState> = HashMap::new();
for index_1 in 0..combatants.len() {
for index_2 in (index_1 + 1)..combatants.len() {
if index_1 == index_2 {
continue;
}
let c1 = &combatants[index_1];
let c2 = &combatants[index_2];
let is_enemy = !c1.data.ally_predicate(&c2.data) || !c2.data.ally_predicate(&c1.data);
if is_enemy {
if !participants.contains_key(&c1.uuid) {
participants.insert(c1.uuid, CombatState::from_creature(&c1));
}
if !participants.contains_key(&c2.uuid) {
participants.insert(c2.uuid, CombatState::from_creature(&c2));
}
participants
.get_mut(&c1.uuid)
.unwrap()
.enemies
.insert(c2.uuid);
participants
.get_mut(&c2.uuid)
.unwrap()
.enemies
.insert(c1.uuid);
}
}
}
if participants.is_empty() {
// No enemies in group :)
return None;
}
// Time for violence
let mut order: Vec<_> = participants.iter().collect();
order.sort_unstable_by_key(|(_, combat_state)| -combat_state.initiative);
let order: Vec<Uuid> = order.iter().map(|(uuid, _)| **uuid).collect();
let mut kills: HashMap<Uuid, Uuid> = HashMap::new();
for _ in 0..max_rounds {
let should_continue = participants.iter().any(|(_, combat)| {
combat.alive && combat.enemies.iter().any(|uuid| participants[uuid].alive)
});
if !should_continue {
break; break;
} }
let start = std::time::Instant::now();
for uuid in order.iter() { world.advance_time(Duration::from_secs(3600));
if !participants[uuid].alive { let end = std::time::Instant::now();
continue; println!("World tick: {}us", (end - start).as_micros());
}
let targets: Vec<_> = participants[uuid]
.enemies
.iter()
.filter(|enemy_uuid| participants[*enemy_uuid].alive)
.collect();
let target = match fastrand::choice(targets.iter()) {
Some(target) => **target,
None => continue,
};
let damage = participants[uuid].damage;
let enemy = participants.get_mut(&target).unwrap();
enemy.health = enemy.health.saturating_sub(fastrand::u8(0..=damage));
if enemy.health == 0 {
enemy.alive = false;
kills.insert(target, *uuid);
}
} }
} }
Some(CombatResults { fn resources_path() -> PathBuf {
kills: kills PathBuf::from(".").join("defs")
.iter()
.map(|(killed, killer)| KillData {
killed: *killed,
killer: *killer,
})
.collect(),
})
} }

485
src/sim.rs Normal file
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@ -0,0 +1,485 @@
use std::{
collections::{HashMap, HashSet},
fmt::Display,
num::NonZeroUsize,
time::Duration,
};
use serde::{Deserialize, Serialize};
use uuid::Uuid;
use crate::definitions::{CreatureDef, SiteDef};
pub fn roll_d20() -> i8 {
fastrand::i8(1..=20)
}
#[derive(Debug, Default, Serialize, Deserialize)]
pub struct World {
pub sites: Vec<Site>,
}
impl World {
pub fn advance_time(&mut self, time: Duration) {
for site in self.sites.iter_mut() {
site.advance_time(time);
}
}
}
#[derive(Debug, Serialize, Deserialize)]
pub struct Site {
pub name: String,
areas: Vec<SiteArea>,
accumulated_time: Duration,
}
impl Site {
#[inline]
const fn minimum_tick() -> Duration {
Duration::from_secs(3600)
}
fn inner_tick(&mut self) {
for area in self.areas.iter_mut() {
match resolve_combat(&area.population, 600) {
Some(results) => {
for attack in results.attacks {
println!(
"{} attacks {} [{}]: {attack}",
attack.attacker.map_or("Natural causes", |attacker| &area
.population
.iter()
.find(|creat| creat.uuid == attacker)
.unwrap()
.definition
.name_singular),
area.population
.iter()
.find(|creat| creat.uuid == attack.target)
.unwrap()
.definition
.name_singular,
attack.target
);
if let Some(damage) = attack.damage {
let target = match area
.population
.iter_mut()
.find(|creature| creature.uuid == attack.target)
{
Some(target) => target,
None => continue,
};
target.state.damage = target.state.damage.saturating_add(damage);
}
}
for death in results.kills {
area.population
.retain(|creature| creature.uuid != death.killed);
}
}
None => {
// If no combat, there is a chance of migration to other areas
}
}
}
println!("Tick! {}", self);
}
pub fn from_def(site_def: &SiteDef) -> Self {
Self::new(
"Gorbo's cave",
fastrand::usize(site_def.min_size as usize..=site_def.max_size as usize)
.try_into()
.expect("Generated site with size of 0"),
)
}
pub fn areas(&self) -> &Vec<SiteArea> {
self.areas.as_ref()
}
pub fn areas_mut(&mut self) -> &mut Vec<SiteArea> {
self.areas.as_mut()
}
pub fn populate_randomly(&mut self, creature_defs: &[&CreatureDef]) {
let area_count = self.areas.len();
{
let min_count = area_count;
let max_count = (5 + (area_count - 1) * 3).max(min_count);
for _ in 0..fastrand::usize(min_count..=max_count) {
let area_t = fastrand::f32().powi(2);
let index = (area_t * (area_count - 1) as f32).round() as usize;
let creature =
Creature::new((*fastrand::choice(creature_defs.iter()).unwrap()).clone());
self.areas
.get_mut(index)
.expect("Creature generation index for depth is out of bounds")
.population
.push(creature)
}
}
}
pub fn new(name: &str, size: NonZeroUsize) -> Self {
Self {
name: name.into(),
areas: vec![SiteArea::default(); size.get()],
accumulated_time: Duration::default(),
}
}
pub fn advance_time(&mut self, time: Duration) {
self.accumulated_time += time;
while self.accumulated_time >= Self::minimum_tick() {
self.inner_tick();
self.accumulated_time -= Self::minimum_tick();
}
}
/// Finds a creature with given uuid, removes it from the site and returns it with ownership
pub fn remove_by_uuid(&mut self, creature_uuid: Uuid) -> Option<Creature> {
for area in self.areas.iter_mut() {
for i in 0..area.population.len() {
if area.population[i].uuid == creature_uuid {
return Some(area.population.swap_remove(i));
}
}
}
None
}
}
impl Display for Site {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "site \"{}\" [", self.name)?;
for (index, area) in self.areas.iter().enumerate() {
write!(f, "\n\tarea {} [", index)?;
for creature in area.population.iter() {
write!(f, "\n\t\t{}", creature)?;
}
if area.population.len() > 0 {
write!(f, "\n\t")?;
}
write!(f, "]")?;
}
if !self.areas.is_empty() {
write!(f, "\n")?;
}
write!(f, "]")
}
}
#[derive(Clone, Debug, Default, Serialize, Deserialize)]
pub struct SiteArea {
pub population: Vec<Creature>,
}
#[derive(Clone, Default, Eq, PartialEq, Hash, Debug, Serialize, Deserialize)]
pub struct CreatureState {
pub damage: i32,
}
#[derive(Clone, Eq, PartialEq, Hash, Debug, Serialize, Deserialize)]
pub struct Creature {
pub definition: CreatureDef,
pub state: CreatureState,
pub uuid: Uuid,
}
impl Creature {
pub fn new(definition: CreatureDef) -> Self {
Self {
uuid: Uuid::new_v4(),
state: CreatureState::default(),
definition,
}
}
pub fn health(&self) -> i32 {
self.definition.health - self.state.damage
}
pub fn is_alive(&self) -> bool {
self.health() > 0
}
}
impl Display for Creature {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "{} [{}]", self.definition.name_singular, self.uuid)
}
}
#[derive(Debug)]
pub struct KillData {
pub killed: Uuid,
pub killer: Option<Uuid>,
}
#[derive(Clone, Debug)]
pub struct Attack {
pub to_hit_modifier: i8,
pub threat_treshold: i8,
pub armor_class: i8,
}
#[derive(Debug)]
pub enum AttackResult {
CritMiss,
Miss,
Hit,
Crit,
}
#[derive(Clone, Debug)]
pub struct AttackRoll {
pub attack: Attack,
pub roll: i8,
pub threat_roll: Option<i8>,
}
impl AttackRoll {
pub fn roll(attack: Attack, roll_fn: fn() -> i8) -> Self {
let roll = roll_fn();
let mut threat_roll = None;
if roll >= attack.threat_treshold {
threat_roll = Some(roll_fn());
}
Self {
attack,
roll,
threat_roll,
}
}
pub fn is_crit_miss(&self) -> bool {
self.roll == 1
}
pub fn is_auto_hit(&self) -> bool {
self.roll == 20
}
pub fn is_hit(&self) -> bool {
if self.is_crit_miss() {
return false;
}
if self.is_auto_hit() {
return true;
}
(self.roll + self.attack.to_hit_modifier) >= self.attack.armor_class
}
pub fn is_crit(&self) -> bool {
match self.threat_roll {
Some(roll) => (roll + self.attack.to_hit_modifier) >= self.attack.armor_class,
None => false,
}
}
pub fn result(&self) -> AttackResult {
if self.is_crit_miss() {
return AttackResult::CritMiss;
}
match self.is_hit() {
true => {
if self.is_crit() {
AttackResult::Crit
} else {
AttackResult::Hit
}
}
false => AttackResult::Miss,
}
}
}
#[derive(Debug)]
pub struct AttackData {
pub target: Uuid,
pub attacker: Option<Uuid>,
pub attack_roll: AttackRoll,
pub damage: Option<i32>,
pub is_deathblow: bool,
}
impl Display for AttackData {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
if let Some(damage) = self.damage {
write!(f, "{damage} damage ")?;
}
match self.attack_roll.result() {
AttackResult::CritMiss => write!(f, "*Critical Miss* ")?,
AttackResult::Miss => write!(f, "*Miss* ")?,
AttackResult::Crit => write!(f, "!Critical hit! ")?,
_ => (),
};
let mod_symbol = if self.attack_roll.attack.to_hit_modifier >= 0 {
'+'
} else {
'-'
};
write!(
f,
": {total} ({calc_roll} {calc_symbol} {calc_mod}) vs. {ac}",
total = self.attack_roll.roll + self.attack_roll.attack.to_hit_modifier,
calc_roll = self.attack_roll.roll,
calc_symbol = mod_symbol,
calc_mod = self.attack_roll.attack.to_hit_modifier.abs(),
ac = self.attack_roll.attack.armor_class,
)?;
write!(
f,
"{}",
if self.is_deathblow {
" - Killing blow!"
} else {
""
}
)
}
}
#[derive(Debug)]
pub struct CombatResults {
pub kills: Vec<KillData>,
pub attacks: Vec<AttackData>,
}
#[derive(Debug)]
struct CombatState {
creature: Creature,
damage: i32,
enemies: HashSet<Uuid>,
}
impl CombatState {
pub fn is_alive(&self) -> bool {
self.damage < self.creature.health()
}
}
impl CombatState {
pub fn from_creature(creature: Creature) -> Self {
Self {
creature,
damage: 0,
enemies: HashSet::new(),
}
}
}
pub fn resolve_combat(combatants: &[Creature], max_rounds: u16) -> Option<CombatResults> {
let mut participants: HashMap<Uuid, CombatState> = HashMap::new();
for index_1 in 0..combatants.len() {
for index_2 in (index_1 + 1)..combatants.len() {
if index_1 == index_2 {
continue;
}
let c1 = &combatants[index_1];
let c2 = &combatants[index_2];
let is_enemy = c1.definition.id != c2.definition.id;
if is_enemy {
if !participants.contains_key(&c1.uuid) {
participants.insert(c1.uuid, CombatState::from_creature(c1.clone()));
}
if !participants.contains_key(&c2.uuid) {
participants.insert(c2.uuid, CombatState::from_creature(c2.clone()));
}
participants
.get_mut(&c1.uuid)
.unwrap()
.enemies
.insert(c2.uuid);
participants
.get_mut(&c2.uuid)
.unwrap()
.enemies
.insert(c1.uuid);
}
}
}
if participants.is_empty() {
// No enemies in group :)
return None;
}
// Time for violence
let mut order: Vec<Uuid> = participants.iter().map(|(uuid, _)| *uuid).collect();
fastrand::shuffle(&mut order);
let mut kills: Vec<_> = vec![];
let mut attacks: Vec<_> = vec![];
for _ in 0..max_rounds {
let should_continue = participants.iter().any(|(_, combat)| {
combat.is_alive()
&& combat
.enemies
.iter()
.any(|uuid| participants[uuid].is_alive())
});
if !should_continue {
break;
}
for uuid in order.iter() {
for _ in 0..participants[uuid].creature.definition.attack_count() {
if !participants[uuid].is_alive() {
continue;
}
let targets: Vec<_> = participants[uuid]
.enemies
.iter()
.filter(|enemy_uuid| participants[*enemy_uuid].is_alive())
.collect();
let target = match fastrand::choice(targets.iter()) {
Some(target) => **target,
None => continue,
};
let attack = Attack {
to_hit_modifier: participants[uuid].creature.definition.to_hit_modifier,
threat_treshold: 20,
armor_class: participants[&target].creature.definition.armor_class,
};
let attack_roll = AttackRoll::roll(attack.clone(), roll_d20);
let damage = match attack_roll.result() {
AttackResult::CritMiss | AttackResult::Miss => None,
AttackResult::Hit => Some(participants[uuid].creature.definition.damage_roll()),
AttackResult::Crit => {
Some(participants[uuid].creature.definition.damage_roll() * 2)
}
};
let is_deathblow = match damage {
Some(damage) => {
let enemy = participants.get_mut(&target).unwrap();
enemy.damage = enemy.damage.saturating_add(damage);
!enemy.is_alive()
}
None => false,
};
if is_deathblow {
kills.push(KillData {
killed: target,
killer: Some(*uuid),
})
}
let attack_data = AttackData {
attacker: Some(*uuid),
target,
attack_roll,
damage,
is_deathblow,
};
attacks.push(attack_data);
}
}
}
Some(CombatResults { kills, attacks })
}

BIN
world.bin

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