Commit Graph

  • 1c6212fef6 Added a placeholder scene for sites, and bevy_skein to build bevy scenes in blender. site-scene hheik 2025-08-01 00:40:19 +0300
  • 34e14900eb Added simple world generation for development hheik 2025-07-29 17:26:02 +0300
  • aad25db759 Merge branch 'travel-groups' master hheik 2025-07-28 01:30:58 +0300
  • bb73f8d589 Bevy migration. Improved many things on the way. travel-groups hheik 2025-07-28 01:28:41 +0300
  • f256c54fa7 Wip: implementing travel groups hheik 2025-05-28 23:58:46 +0300
  • 0f0e186c2b Split code into more files hheik 2025-05-19 15:06:09 +0300
  • c4c96d0158 Restructured code. Started working on travel groups. hheik 2025-05-19 14:41:40 +0300
  • cef8f23521 Implemented the PATROL tag for creatures hheik 2025-05-13 16:40:43 +0300
  • 23e7ea5f06 Code cleanup hheik 2025-05-09 15:40:41 +0300
  • 70e1e9d747 Reworked combat. Creatures and sites are now built from definition files. hheik 2024-03-22 11:14:54 +0200
  • e9a1cf17b6 Improved value parsing, added parsing from multiple files, improved parse errors hheik 2024-03-21 15:30:37 +0200
  • ee8db7cb09 Added parser to read creature and site definitions from a file hheik 2024-03-20 18:39:58 +0200
  • 8bba930fbd Simple site simulation with combat hheik 2024-03-18 20:46:57 +0200