use bevy::pbr::Atmosphere; use bevy::prelude::*; #[derive(Clone, Debug, Default, Component, Reflect)] #[reflect(Component)] #[require( Name = Name::from("2D Camera"), Camera2d, Transform = Transform::from_xyz(0., 0., 10.), )] pub struct DemoCamera2d; #[derive(Clone, Debug, Default, Component, Reflect)] #[reflect(Component)] #[require( Name = Name::from("3D Camera"), // Atmosphere causes a panic if hdr is not true: https://github.com/bevyengine/bevy/issues/18959 Camera = Camera { hdr: true, ..default() }, Camera3d, Atmosphere = Atmosphere::EARTH, Transform = Transform::from_xyz(1., 2., 10.).looking_at(Vec3::ZERO, Dir3::Y), PointLight, )] pub struct DemoCamera3d;