Upgrade to bevy 0.15
parent
17b4e74ca0
commit
9db0030511
File diff suppressed because it is too large
Load Diff
12
Cargo.toml
12
Cargo.toml
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@ -6,13 +6,11 @@ edition = "2021"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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[dependencies]
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bevy = "0.13.0"
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bevy = "0.15.1"
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bevy-inspector-egui = "0.23.2"
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bevy-inspector-egui = "0.28.1"
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bevy_mod_debugdump = "0.10.0"
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bevy_mod_debugdump = "0.12.1"
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bevy_rapier2d = "0.25.0"
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bevy_rapier2d = "0.28.0"
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num-traits = "0.2.18"
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num-traits = "0.2.19"
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# NOTE: Fork with bevy 0.13 support, remove when upstream updates
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bevy_prototype_debug_lines = { git = "https://github.com/hheik/bevy_debug_lines", rev = "cdf57a6", features = [] }
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# Enable a small amount of optimization in debug mode
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# Enable a small amount of optimization in debug mode
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[profile.dev]
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[profile.dev]
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@ -11,7 +11,6 @@ impl Plugin for DebugPlugin {
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app.insert_resource(DebugMode::on())
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app.insert_resource(DebugMode::on())
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.add_plugins((
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.add_plugins((
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bevy_prototype_debug_lines::DebugLinesPlugin::default(),
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bevy_inspector_egui::quick::WorldInspectorPlugin::new().run_if(is_debug_enabled),
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bevy_inspector_egui::quick::WorldInspectorPlugin::new().run_if(is_debug_enabled),
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bevy_rapier2d::prelude::RapierDebugRenderPlugin::default(),
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bevy_rapier2d::prelude::RapierDebugRenderPlugin::default(),
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))
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))
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82
src/game.rs
82
src/game.rs
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@ -1,38 +1,38 @@
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use crate::{debug, game_setup};
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use crate::{debug, game_setup};
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use bevy::prelude::*;
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use bevy::prelude::*;
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use bevy_rapier2d::prelude::*;
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pub fn init(app: &mut App) {
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pub fn init(app: &mut App) {
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let mut app = app.add_plugins((
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let app = app.add_plugins((
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game_setup::GameSetupPlugin,
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game_setup::GameSetupPlugin,
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bevy_rapier2d::prelude::RapierPhysicsPlugin::<bevy_rapier2d::prelude::NoUserData>::default(
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RapierPhysicsPlugin::<NoUserData>::default(),
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),
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debug::DebugPlugin,
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debug::DebugPlugin,
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));
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));
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app.add_systems(Startup, setup_2d)
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app.add_systems(Startup, setup_2d)
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.add_systems(Update, demo_2d);
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.add_systems(Update, demo_2d);
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// NOTE: If using 3D, make sure you have '3d' feature enabled for the
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// 'bevy_prototype_debug_lines' crate
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// app.add_systems(Startup, setup_3d)
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// app.add_systems(Startup, setup_3d)
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// .add_systems(Update, demo_3d);
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// .add_systems(Update, demo_3d);
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}
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}
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fn setup_2d(mut commands: Commands) {
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fn setup_2d(mut commands: Commands) {
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commands.spawn(Camera2dBundle {
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commands.spawn((
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transform: Transform::from_xyz(0.0, 0.0, 100.0),
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Name::from("Demo 2D camera"),
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..default()
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Camera2d,
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});
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Transform::from_xyz(0.0, 0.0, 10.0),
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));
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commands.spawn((
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Name::from("Demo 2D sprite"),
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Sprite::sized(Vec2::splat(256.0)),
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));
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}
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}
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fn demo_2d(
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fn demo_2d(
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mut camera_query: Query<(&mut Transform, &mut OrthographicProjection)>,
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mut camera_query: Query<(&mut Transform, &mut OrthographicProjection)>,
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mut mouse_events: EventReader<bevy::input::mouse::MouseMotion>,
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mut mouse_events: EventReader<bevy::input::mouse::MouseMotion>,
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mut scroll_events: EventReader<bevy::input::mouse::MouseWheel>,
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mut scroll_events: EventReader<bevy::input::mouse::MouseWheel>,
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mut debug_lines: ResMut<bevy_prototype_debug_lines::DebugLines>,
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mut debug_shapes: ResMut<bevy_prototype_debug_lines::DebugShapes>,
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mouse_input: Res<ButtonInput<MouseButton>>,
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mouse_input: Res<ButtonInput<MouseButton>>,
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time: Res<Time>,
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) {
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) {
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let raw_mouse_motion: Vec2 = mouse_events.read().map(|e| e.delta).sum();
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let raw_mouse_motion: Vec2 = mouse_events.read().map(|e| e.delta).sum();
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let raw_scroll_motion: f32 = scroll_events
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let raw_scroll_motion: f32 = scroll_events
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@ -50,34 +50,29 @@ fn demo_2d(
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transform.translation += mouse_motion.extend(0.0);
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transform.translation += mouse_motion.extend(0.0);
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}
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}
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}
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}
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debug_lines.line_colored(Vec3::ZERO, Vec3::X * 50.0, 0.0, Color::RED);
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debug_lines.line_colored(Vec3::ZERO, Vec3::Y * 50.0, 0.0, Color::GREEN);
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debug_shapes
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.rect()
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.size(Vec2::splat(200.0))
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.rotation(Quat::from_euler(
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EulerRot::YXZ,
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0.0,
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0.0,
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time.elapsed_seconds(),
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))
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.color(Color::WHITE);
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}
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}
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fn setup_3d(mut commands: Commands) {
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fn setup_3d(
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commands.spawn(Camera3dBundle {
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mut commands: Commands,
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transform: Transform::from_xyz(0.0, 0.0, 10.0),
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mut meshes: ResMut<Assets<Mesh>>,
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..default()
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mut materials: ResMut<Assets<StandardMaterial>>,
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});
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) {
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commands.spawn((
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Name::from("Demo 3D camera"),
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Camera3d::default(),
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Transform::from_xyz(0.0, 0.0, 10.0),
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PointLight::default(),
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));
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commands.spawn((
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Name::from("Demo 3D cuboid"),
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Mesh3d(meshes.add(Cuboid::from_length(1.0))),
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MeshMaterial3d(materials.add(Color::from(bevy::color::palettes::css::ORANGE))),
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));
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}
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}
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fn demo_3d(
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fn demo_3d(
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mut camera_query: Query<&mut Transform>,
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mut camera_query: Query<&mut Transform, With<Camera3d>>,
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mut mouse_events: EventReader<bevy::input::mouse::MouseMotion>,
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mut mouse_events: EventReader<bevy::input::mouse::MouseMotion>,
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mut debug_lines: ResMut<bevy_prototype_debug_lines::DebugLines>,
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mut debug_shapes: ResMut<bevy_prototype_debug_lines::DebugShapes>,
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mouse_input: Res<ButtonInput<MouseButton>>,
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mouse_input: Res<ButtonInput<MouseButton>>,
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key_input: Res<ButtonInput<KeyCode>>,
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key_input: Res<ButtonInput<KeyCode>>,
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time: Res<Time>,
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time: Res<Time>,
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@ -112,27 +107,12 @@ fn demo_3d(
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for mut transform in camera_query.iter_mut() {
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for mut transform in camera_query.iter_mut() {
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let mouse_motion = raw_mouse_motion * Vec2::new(-1.0, -1.0) * 0.002;
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let mouse_motion = raw_mouse_motion * Vec2::new(-1.0, -1.0) * 0.002;
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transform.rotate_axis(Vec3::Y, mouse_motion.x);
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transform.rotate_axis(Dir3::Y, mouse_motion.x);
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transform.rotate_local_x(mouse_motion.y);
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transform.rotate_local_x(mouse_motion.y);
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let local_movement = raw_movement * time.delta_seconds() * 10.0;
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let local_movement = raw_movement * time.delta_secs() * 10.0;
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let movement = transform.rotation * local_movement;
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let movement = transform.rotation * local_movement;
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transform.translation += movement;
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transform.translation += movement;
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}
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}
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}
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}
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debug_lines.line_colored(Vec3::ZERO, Vec3::X, 0.0, Color::RED);
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debug_lines.line_colored(Vec3::ZERO, Vec3::Y, 0.0, Color::GREEN);
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debug_lines.line_colored(Vec3::ZERO, Vec3::Z, 0.0, Color::BLUE);
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debug_shapes
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.cuboid()
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.size(Vec3::splat(3.0))
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.rotation(Quat::from_euler(
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EulerRot::YXZ,
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time.elapsed_seconds(),
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0.0,
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0.0,
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))
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.color(Color::WHITE);
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}
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}
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