use crate::{debug, game_setup, util}; use bevy::prelude::*; mod prefab; mod systems; pub fn init(app: &mut App) { let app = app.add_plugins(( game_setup::GameSetupPlugin, util::UtilPlugin, debug::DebugPlugin, )); // app.add_systems(Startup, systems::setup_demo_2d) // .add_systems(Update, systems::demo_2d); app.add_systems(Startup, systems::setup_demo_3d) .add_systems(Update, systems::demo_3d); }