bevy-template/src/game/systems/demo.rs

137 lines
4.8 KiB
Rust

pub use bevy::prelude::*;
use crate::game::prefab::{DemoCamera2d, DemoCamera3d};
pub fn setup_demo_2d(mut commands: Commands) {
commands.spawn((
Name::from("2D Demo Scene"),
Transform::default(),
Visibility::default(),
children![
DemoCamera2d,
(Name::from("2D sprite"), Sprite::sized(Vec2::splat(256.0)),)
],
));
}
pub fn demo_2d(
mut camera_query: Query<(&mut Transform, &mut Projection)>,
mut mouse_events: EventReader<bevy::input::mouse::MouseMotion>,
mut scroll_events: EventReader<bevy::input::mouse::MouseWheel>,
mouse_input: Res<ButtonInput<MouseButton>>,
keyboard_input: Res<ButtonInput<KeyCode>>,
) {
let raw_mouse_motion: Vec2 = mouse_events.read().map(|e| e.delta).sum();
let raw_scroll_motion: f32 = scroll_events
.read()
.map(|event| match event.unit {
bevy::input::mouse::MouseScrollUnit::Line => event.y * -0.1,
bevy::input::mouse::MouseScrollUnit::Pixel => event.y * -0.05,
})
.sum();
for (mut transform, mut projection) in camera_query.iter_mut() {
let projection = match projection.as_mut() {
Projection::Orthographic(projection) => projection,
_ => continue,
};
if keyboard_input.pressed(KeyCode::ControlLeft) {
projection.scale += raw_scroll_motion * projection.scale;
}
let mouse_motion = raw_mouse_motion * projection.scale * Vec2::new(-1.0, 1.0);
if mouse_input.pressed(MouseButton::Middle) {
transform.translation += mouse_motion.extend(0.0);
}
}
}
pub fn setup_demo_3d(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
commands.spawn((
Name::from("3D Demo Scene"),
Transform::from_xyz(0., 300.0, 0.),
Visibility::default(),
children![
(
DemoCamera3d,
Transform::from_xyz(-6.225, 2.197, -10.470).looking_at(Vec3::ZERO, Dir3::Y),
),
(
Name::from("Cuboid"),
Transform::from_xyz(0., 0.5, 0.),
Mesh3d(meshes.add(Cuboid::from_length(1.0))),
MeshMaterial3d(materials.add(Color::from(bevy::color::palettes::css::GREY))),
),
(
Name::from("Floor"),
Transform::from_xyz(0., -0.25, 0.),
Mesh3d(meshes.add(Cuboid::from_size(Vec3::new(10., 0.5, 10.)))),
MeshMaterial3d(materials.add(Color::from(bevy::color::palettes::css::GREY))),
),
(
Name::from("Sun"),
Transform::from_rotation(Quat::from_euler(
EulerRot::default(),
f32::to_radians(160.0),
f32::to_radians(-20.0),
0.0,
)),
DirectionalLight {
shadows_enabled: true,
..default()
},
),
],
));
}
pub fn demo_3d(
mut camera_query: Query<&mut Transform, With<Camera3d>>,
mut mouse_events: EventReader<bevy::input::mouse::MouseMotion>,
mouse_input: Res<ButtonInput<MouseButton>>,
key_input: Res<ButtonInput<KeyCode>>,
time: Res<Time>,
) {
let raw_mouse_motion: Vec2 = mouse_events.read().map(|e| e.delta).sum();
if mouse_input.pressed(MouseButton::Right) {
let move_forward = key_input.pressed(KeyCode::KeyW);
let move_back = key_input.pressed(KeyCode::KeyS);
let move_left = key_input.pressed(KeyCode::KeyA);
let move_right = key_input.pressed(KeyCode::KeyD);
let move_up = key_input.pressed(KeyCode::Space) || key_input.pressed(KeyCode::KeyE);
let move_down = key_input.pressed(KeyCode::ControlLeft) || key_input.pressed(KeyCode::KeyQ);
let raw_movement = Vec3 {
x: match (move_right, move_left) {
(true, false) => 1.0,
(false, true) => -1.0,
_ => 0.0,
},
y: match (move_up, move_down) {
(true, false) => 1.0,
(false, true) => -1.0,
_ => 0.0,
},
z: match (move_back, move_forward) {
(true, false) => 1.0,
(false, true) => -1.0,
_ => 0.0,
},
};
for mut transform in camera_query.iter_mut() {
let mouse_motion = raw_mouse_motion * Vec2::new(-1.0, -1.0) * 0.002;
transform.rotate_axis(Dir3::Y, mouse_motion.x);
transform.rotate_local_x(mouse_motion.y);
let local_movement = raw_movement * time.delta_secs() * 10.0;
let movement = transform.rotation * local_movement;
transform.translation += movement;
}
}
}