feat: separate debug plugin for debugging systems
parent
50544b06bf
commit
3460df2e18
13
src/game.rs
13
src/game.rs
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@ -1,6 +1,4 @@
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use bevy::prelude::*;
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use bevy_inspector_egui::*;
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use bevy_prototype_debug_lines::DebugLinesPlugin;
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use bevy_rapier2d::prelude::*;
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use crate::{
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@ -11,29 +9,28 @@ use crate::{
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use self::{
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camera::{GameCameraPlugin, WORLD_WIDTH},
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kinematic::KinematicPlugin,
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player::PlayerPlugin,
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player::PlayerPlugin, debug::DebugPlugin,
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};
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pub mod camera;
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pub mod kinematic;
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pub mod player;
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pub mod debug;
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pub fn init() {
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App::new()
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.add_plugins(DefaultPlugins)
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.add_plugin(DebugLinesPlugin::default())
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.add_plugin(RapierPhysicsPlugin::<NoUserData>::default())
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.add_plugin(RapierDebugRenderPlugin::default())
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.add_plugin(WorldInspectorPlugin::new())
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.add_plugin(DebugPlugin)
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.add_plugin(KinematicPlugin)
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.add_plugin(GameCameraPlugin)
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.add_plugin(Terrain2DPlugin)
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.add_plugin(PlayerPlugin)
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.add_startup_system(setup_debug_terrain)
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.add_startup_system(setup_terrain)
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.run();
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}
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fn setup_debug_terrain(mut commands: Commands, mut terrain: ResMut<Terrain2D>) {
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fn setup_terrain(mut commands: Commands, mut terrain: ResMut<Terrain2D>) {
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let terrain_gen = TerrainGen2D::new(432678);
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for y in 0..(WORLD_WIDTH / Chunk2D::SIZE_Y as i32) {
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for x in 0..(WORLD_WIDTH / Chunk2D::SIZE_X as i32) {
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@ -0,0 +1,14 @@
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use bevy::prelude::*;
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use bevy_inspector_egui::*;
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use bevy_prototype_debug_lines::DebugLinesPlugin;
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use bevy_rapier2d::prelude::*;
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pub struct DebugPlugin;
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impl Plugin for DebugPlugin {
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fn build(&self, app: &mut App) {
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app.add_plugin(DebugLinesPlugin::default())
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.add_plugin(RapierDebugRenderPlugin::default())
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.add_plugin(WorldInspectorPlugin::new());
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}
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}
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