diff --git a/src/game.rs b/src/game.rs index 547695e..9541cd7 100644 --- a/src/game.rs +++ b/src/game.rs @@ -1,4 +1,4 @@ -use bevy::{input::mouse::MouseWheel, prelude::*}; +use bevy::prelude::*; use bevy_inspector_egui::*; use bevy_prototype_debug_lines::DebugLinesPlugin; use bevy_rapier2d::prelude::*; @@ -9,7 +9,7 @@ use crate::{ }; use self::{ - camera::{CameraFollow, GameCameraPlugin, WORLD_WIDTH}, + camera::{GameCameraPlugin, WORLD_WIDTH}, kinematic::KinematicPlugin, player::PlayerPlugin, }; @@ -33,17 +33,6 @@ pub fn init() { .run(); } -fn debug_controls( - mut query: Query<&mut Transform, With>, - mut events: EventReader, -) { - for event in events.iter() { - for mut transform in query.iter_mut() { - transform.translation += Vec3::new(0.0, event.y, 0.0) * 30.0; - } - } -} - fn setup_debug_terrain(mut commands: Commands, mut terrain: ResMut) { let terrain_gen = TerrainGen2D::new(432678); for y in 0..(WORLD_WIDTH / Chunk2D::SIZE_Y as i32) { diff --git a/src/terrain2d.rs b/src/terrain2d.rs index fc4ade3..8474dfe 100644 --- a/src/terrain2d.rs +++ b/src/terrain2d.rs @@ -5,7 +5,6 @@ use std::collections::{ use bevy::{input::mouse::MouseWheel, prelude::*, render::camera::RenderTarget}; use bevy_prototype_debug_lines::DebugLines; -use bevy_rapier2d::prelude::*; mod chunk2d; mod terrain_gen2d;