wip: formatting and some debugging stuff

feat/simulation
hheik 2022-12-19 16:00:40 +02:00
parent bed39b9a5f
commit 7edca9d472
2 changed files with 9 additions and 11 deletions

View File

@ -8,14 +8,15 @@ use crate::{
use self::{
camera::{GameCameraPlugin, WORLD_WIDTH},
debug::DebugPlugin,
kinematic::KinematicPlugin,
player::PlayerPlugin, debug::DebugPlugin,
player::PlayerPlugin,
};
pub mod camera;
pub mod debug;
pub mod kinematic;
pub mod player;
pub mod debug;
pub fn init() {
App::new()
@ -33,7 +34,8 @@ pub fn init() {
fn setup_window(mut windows: ResMut<Windows>) {
if let Some(window) = windows.get_primary_mut() {
window.set_resolution(1280.0 / 2.0, 720.0 / 2.0);
window.set_resolution(900.0, 450.0);
window.set_title("Kuilu".to_string());
}
}

View File

@ -63,6 +63,10 @@ pub fn player_spawn(mut commands: Commands) {
transform: TransformBundle::from_transform(Transform::from_translation(Vec3::new(
256.0, 128.0, 0.0,
))),
properties: KinematicProperties {
gravity: None,
..default()
},
..default()
};
@ -85,14 +89,6 @@ pub fn player_spawn(mut commands: Commands) {
kinematic,
..default()
})
// .insert(RigidBody::KinematicPositionBased)
// .insert(Velocity::default())
// .insert(GravityScale(1.0))
// .insert(KinematicCharacterController {
// offset: CharacterLength::Absolute(0.01),
// up: Vec2::Y,
// ..default()
// })
.insert(KinematicInput::default())
.insert(Ccd::enabled())
.insert(Sleeping::disabled())