wip: formatting and some debugging stuff
parent
bed39b9a5f
commit
7edca9d472
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@ -8,14 +8,15 @@ use crate::{
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use self::{
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use self::{
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camera::{GameCameraPlugin, WORLD_WIDTH},
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camera::{GameCameraPlugin, WORLD_WIDTH},
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debug::DebugPlugin,
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kinematic::KinematicPlugin,
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kinematic::KinematicPlugin,
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player::PlayerPlugin, debug::DebugPlugin,
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player::PlayerPlugin,
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};
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};
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pub mod camera;
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pub mod camera;
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pub mod debug;
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pub mod kinematic;
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pub mod kinematic;
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pub mod player;
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pub mod player;
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pub mod debug;
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pub fn init() {
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pub fn init() {
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App::new()
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App::new()
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@ -33,7 +34,8 @@ pub fn init() {
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fn setup_window(mut windows: ResMut<Windows>) {
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fn setup_window(mut windows: ResMut<Windows>) {
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if let Some(window) = windows.get_primary_mut() {
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if let Some(window) = windows.get_primary_mut() {
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window.set_resolution(1280.0 / 2.0, 720.0 / 2.0);
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window.set_resolution(900.0, 450.0);
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window.set_title("Kuilu".to_string());
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}
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}
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}
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}
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@ -63,6 +63,10 @@ pub fn player_spawn(mut commands: Commands) {
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transform: TransformBundle::from_transform(Transform::from_translation(Vec3::new(
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transform: TransformBundle::from_transform(Transform::from_translation(Vec3::new(
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256.0, 128.0, 0.0,
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256.0, 128.0, 0.0,
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))),
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))),
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properties: KinematicProperties {
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gravity: None,
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..default()
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},
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..default()
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..default()
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};
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};
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@ -85,14 +89,6 @@ pub fn player_spawn(mut commands: Commands) {
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kinematic,
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kinematic,
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..default()
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..default()
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})
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})
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// .insert(RigidBody::KinematicPositionBased)
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// .insert(Velocity::default())
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// .insert(GravityScale(1.0))
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// .insert(KinematicCharacterController {
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// offset: CharacterLength::Absolute(0.01),
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// up: Vec2::Y,
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// ..default()
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// })
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.insert(KinematicInput::default())
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.insert(KinematicInput::default())
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.insert(Ccd::enabled())
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.insert(Ccd::enabled())
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.insert(Sleeping::disabled())
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.insert(Sleeping::disabled())
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