wip: added collider point collection
parent
3fbe81d388
commit
69c176ed88
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@ -176,6 +176,8 @@ fn prepare_lights(
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mut images: ResMut<Assets<Image>>,
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rapier_context: Res<RapierContext>,
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visibility_blocker_query: Query<&VisibilityBlocker>,
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transform_query: Query<&GlobalTransform>,
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collider_query: Query<&Collider>,
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material_query: Query<&Handle<DarknessMaterial>>,
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point_light_query: Query<(&GlobalTransform, &PointLight2D)>,
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spot_light_query: Query<(&GlobalTransform, &SpotLight2D)>,
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@ -201,7 +203,18 @@ fn prepare_lights(
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.iter()
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.enumerate()
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.for_each(|(i, (transform, light))| {
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get_light_geometry(&rapier_context, &visibility_blocker_query, *light);
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let rect = light.aabb();
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let points = get_light_geometry(
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&rapier_context,
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&visibility_blocker_query,
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&transform_query,
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&collider_query,
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Rect::from_corners(
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rect.min + transform.translation().truncate(),
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rect.max + transform.translation().truncate(),
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),
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);
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println!("{points:?}");
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material.point_lights[i] = GpuPointLight2D {
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position: transform.translation().truncate(),
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radius: light.radius,
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@ -247,17 +260,46 @@ fn prepare_lights(
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fn get_light_geometry(
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rapier_context: &Res<RapierContext>,
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visibility_blocker_query: &Query<&VisibilityBlocker>,
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light: &impl LightAabb,
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transform_query: &Query<&GlobalTransform>,
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collider_query: &Query<&Collider>,
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aabb: Rect,
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) -> Vec<Vec2> {
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let rect = light.aabb();
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let collider = Collider::cuboid(rect.half_size().x, rect.half_size().y);
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let mut points = vec![
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Vec2::new(aabb.min.x, aabb.min.y),
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Vec2::new(aabb.max.x, aabb.min.y),
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Vec2::new(aabb.max.x, aabb.max.y),
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Vec2::new(aabb.min.x, aabb.max.y),
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];
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let collider = Collider::cuboid(aabb.half_size().x, aabb.half_size().y);
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let mut filter = QueryFilter::new().exclude_sensors();
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let predicate = |coll_entity| visibility_blocker_query.get(coll_entity).is_ok();
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filter.predicate = Some(&predicate);
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let mut colls = vec![];
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rapier_context.intersections_with_shape(rect.center(), 0.0, &collider, filter, |coll| {
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colls.push(coll);
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rapier_context.intersections_with_shape(aabb.center(), 0.0, &collider, filter, |coll| {
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let transform = transform_query
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.get(coll)
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.expect("Collider should have GlobalTransform");
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if let Ok(collider) = collider_query.get(coll) {
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if let Some(cuboid) = collider.as_cuboid() {
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let rect = Rect::from_center_half_size(
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transform.translation().truncate(),
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cuboid.half_extents(),
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);
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points.push(rect.min);
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points.push(rect.max);
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points.push(Vec2::new(rect.min.x, rect.max.y));
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points.push(Vec2::new(rect.max.x, rect.min.y));
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}
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}
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true
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});
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vec![]
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points.sort_unstable_by(|a, b| {
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f32::atan2(a.y, a.x)
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.partial_cmp(&f32::atan2(b.y, b.x))
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.unwrap()
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});
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points
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}
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