generated from hheik/bevy-template
Added piece rotation
parent
db238c3248
commit
0433a1f90b
|
|
@ -58,9 +58,10 @@ pub fn apply_piece_movement(
|
|||
blocks
|
||||
};
|
||||
|
||||
let cast_shape =
|
||||
|pos| collisions.cast_shape(pos, &blocks) || !game_area.is_shape_inside(pos, &blocks);
|
||||
|
||||
{
|
||||
let cast_shape = |pos| {
|
||||
collisions.cast_shape(pos, &blocks) || !game_area.is_shape_inside(pos, &blocks)
|
||||
};
|
||||
let piece_pos = &mut transform_query.get_mut(entity).unwrap().0.translation;
|
||||
|
||||
if controls.instant_drop {
|
||||
|
|
@ -96,4 +97,34 @@ pub fn apply_piece_movement(
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
let cast_shape = |pos, blocks| {
|
||||
collisions.cast_shape(pos, blocks) || !game_area.is_shape_inside(pos, blocks)
|
||||
};
|
||||
let rotate = |point: Vector2I, rotation: input::Rotation| match rotation {
|
||||
input::Rotation::Clockwise => Vector2I::new(point.y, -point.x),
|
||||
input::Rotation::CounterClockwise => Vector2I::new(-point.y, point.x),
|
||||
};
|
||||
let rotate_slice = |points: &[Vector2I], rotation: input::Rotation| {
|
||||
points
|
||||
.iter()
|
||||
.map(|point| rotate(*point, rotation))
|
||||
.collect::<Vec<Vector2I>>()
|
||||
};
|
||||
let piece_pos = transform_query.get(entity).unwrap().0.translation;
|
||||
if let Some(rotation) = controls.rotation {
|
||||
let rotated = rotate_slice(&blocks, rotation);
|
||||
if !cast_shape(piece_pos, &rotated) {
|
||||
for child in children.iter() {
|
||||
if let Ok((mut transform, has_block)) = transform_query.get_mut(child) {
|
||||
if has_block {
|
||||
transform.translation = rotate(transform.translation, rotation);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue