Adjusted movement responsiveness and cleaned comments

master
hheik 2025-08-22 00:31:13 +03:00
parent c8fa0bf4ed
commit 8d091fec47
1 changed files with 3 additions and 12 deletions

View File

@ -137,8 +137,8 @@ pub fn apply_piece_movement(
*input_repeat = Some(InputRepeatState {
input_type: movement,
cumulated_time: 0.0,
next_interval: 0.1,
interval_reduction: 0.5,
next_interval: 0.2,
interval_reduction: 0.0,
min_interval: 0.03,
});
move_piece = true;
@ -159,12 +159,7 @@ pub fn apply_piece_movement(
pub fn handle_placed_piece(trigger: Trigger<OnPiecePlaced>, world: &mut World) {
let game_area = trigger.target();
let event = *trigger.event();
// for game_area in world
// .run_system_cached(place_blocks)
// .iter()
// .flatten()
// .cloned()
// {
world
.run_system_cached_with(place_blocks, (event, game_area))
.expect("Placing piece");
@ -180,9 +175,6 @@ pub fn handle_placed_piece(trigger: Trigger<OnPiecePlaced>, world: &mut World) {
},
game_area,
);
// world
// .run_system_cached_with(clear_rows, cleared_rows)
// .expect("Clearing full rows");
world.flush();
}
@ -194,7 +186,6 @@ pub fn handle_placed_piece(trigger: Trigger<OnPiecePlaced>, world: &mut World) {
.run_system_cached_with(create_next_piece, game_area)
.expect("Creating new piece");
world.flush();
// }
// TODO: Finish up clearing the piece / lines
// TODO: Lose condition