tetris/src/debug.rs

60 lines
1.6 KiB
Rust

use bevy::prelude::*;
mod systems;
pub struct DebugPlugin;
#[derive(Debug, Hash, PartialEq, Eq, Clone, SystemSet)]
pub struct DebugSet;
impl Plugin for DebugPlugin {
fn build(&self, app: &mut App) {
app.configure_sets(Update, DebugSet.run_if(is_debug_enabled));
app.configure_sets(PostUpdate, DebugSet.run_if(is_debug_enabled));
app.configure_sets(Last, DebugSet.run_if(is_debug_enabled));
app.insert_resource(DebugMode::on())
.add_plugins((
// // WorldInspector requires EguiPlugin plugin to be added before it
bevy_egui::EguiPlugin::default(),
bevy_inspector_egui::quick::WorldInspectorPlugin::new().run_if(is_debug_enabled),
))
.add_systems(Update, debug_toggle)
.add_systems(Update, systems::game_area_gizmos);
}
}
#[derive(Reflect, Resource, Default)]
#[reflect(Resource)]
pub struct DebugMode {
pub enabled: bool,
}
impl DebugMode {
pub fn on() -> Self {
Self { enabled: true }
}
pub fn off() -> Self {
Self { enabled: false }
}
}
pub fn is_debug_enabled(debug_mode: Res<DebugMode>) -> bool {
debug_mode.enabled
}
fn debug_toggle(
input: Res<ButtonInput<KeyCode>>,
mut debug_mode: ResMut<DebugMode>,
mut config_store: ResMut<GizmoConfigStore>,
) {
if input.just_pressed(KeyCode::KeyP) {
debug_mode.enabled = !debug_mode.enabled
}
if input.just_pressed(KeyCode::KeyO) {
let (config, _) = config_store.config_mut::<DefaultGizmoConfigGroup>();
config.enabled ^= true;
}
}