extends CanvasModulate @export var day_color: Color @export var night_color: Color var time_manager: TimeManager func _ready() -> void: time_manager = GameManager.from_node(self).time() func _process(delta: float): var target_color: Color if time_manager.is_day_over(): target_color = night_color else: target_color = day_color color = color.lerp(target_color, delta * 5.0)