extends TileMapLayer @export var player_grid: GridPosition func _process(_delta: float): for y in [-1, 0, 1]: for x in [-1, 0, 1]: reveal_tile(player_grid.get_coords() + Vector2i(x, y)) #reveal_tile(player_grid.get_coords() + Vector2i(2, 0)) #reveal_tile(player_grid.get_coords() + Vector2i(-2, 0)) #reveal_tile(player_grid.get_coords() + Vector2i(0, 2)) #reveal_tile(player_grid.get_coords() + Vector2i(0, -2)) func reveal_tile(coords: Vector2i): set_cell(coords, 1, Vector2i(1, 7), 0)