class_name UI extends Node @export var player: Player @onready var inventory_ui: InventoryUI = %Inventory @onready var clock_hand: TextureRect = %Hand var manager: GameManager func _ready(): manager = GameManager.from_node(self) manager.time().time_advanced.connect(_on_time_advance) player.entity_inventory.inventory.changed.connect(_on_player_inventory_changed) update_inventory_ui() update_clock_hand(manager.time().day_progress()) func _on_player_inventory_changed(): update_inventory_ui() func update_inventory_ui(): inventory_ui.update(player.get_inventory()) func _on_time_advance(_now: int, _advanced_by: int): update_clock_hand(manager.time().day_progress()) func update_clock_hand(progress: float): clock_hand.rotation = progress * PI * 2.0 func on_day_end(): print("Day over!")