[gd_scene load_steps=5 format=3 uid="uid://drs6h7ks4r2ta"] [ext_resource type="Texture2D" uid="uid://doscvutq8uqmd" path="res://sprites/sheet.png" id="1_72ieh"] [ext_resource type="Script" uid="uid://cvviym6gdlod8" path="res://prefabs/player/player.gd" id="1_wv1mm"] [ext_resource type="Script" uid="uid://sxo578w2yds2" path="res://prefabs/player/player_input.gd" id="2_rdx4y"] [ext_resource type="Inventory" uid="uid://dm71wjetr4e52" path="res://prefabs/player/player_inventory.tres" id="4_binfn"] [node name="Player" type="GridPosition" node_paths=PackedStringArray("gatherer", "entity_inventory")] script = ExtResource("1_wv1mm") gatherer = NodePath("Gatherer") entity_inventory = NodePath("EntityInventory") [node name="Sprite2D" type="Sprite2D" parent="."] texture = ExtResource("1_72ieh") hframes = 8 vframes = 8 frame = 1 [node name="Camera2D" type="Camera2D" parent="."] zoom = Vector2(2, 2) [node name="Gatherer" type="Gatherer" parent="."] [node name="Mover" type="Mover" parent="."] [node name="TurnActor" type="TurnActor" parent="."] [node name="ActionDecider" type="Node2D" parent="." node_paths=PackedStringArray("grid", "mover", "actor")] script = ExtResource("2_rdx4y") grid = NodePath("..") mover = NodePath("../Mover") actor = NodePath("../TurnActor") metadata/_custom_type_script = "uid://okxdlbfuvb1b" [node name="EntityInventory" type="EntityInventory" parent="."] inventory = ExtResource("4_binfn")