[gd_scene load_steps=7 format=3 uid="uid://drs6h7ks4r2ta"] [ext_resource type="Texture2D" uid="uid://doscvutq8uqmd" path="res://sprites/sheet.png" id="1_72ieh"] [ext_resource type="Script" uid="uid://cvviym6gdlod8" path="res://prefabs/player/player.gd" id="1_wv1mm"] [ext_resource type="Script" uid="uid://sxo578w2yds2" path="res://prefabs/player/player_input.gd" id="2_rdx4y"] [ext_resource type="Script" uid="uid://swwas6oe75sc" path="res://nodes/mover_sprite_flipper.gd" id="3_klv5p"] [ext_resource type="Inventory" uid="uid://dm71wjetr4e52" path="res://prefabs/player/player_inventory.tres" id="4_binfn"] [ext_resource type="Script" uid="uid://cguia25bxah4j" path="res://nodes/sprite_daytime_toggler.gd" id="4_iylwk"] [node name="Player" type="GridPosition" node_paths=PackedStringArray("gatherer", "entity_inventory")] script = ExtResource("1_wv1mm") gatherer = NodePath("Gatherer") entity_inventory = NodePath("EntityInventory") [node name="Day Sprite" type="Sprite2D" parent="." node_paths=PackedStringArray("mover")] texture = ExtResource("1_72ieh") hframes = 8 vframes = 8 frame = 1 script = ExtResource("3_klv5p") mover = NodePath("../Mover") [node name="Night Sprite" type="Sprite2D" parent="." node_paths=PackedStringArray("day_sprite", "night_sprite")] visible = false texture = ExtResource("1_72ieh") hframes = 8 vframes = 8 frame = 2 script = ExtResource("4_iylwk") day_sprite = NodePath("../Day Sprite") night_sprite = NodePath(".") [node name="Camera2D" type="Camera2D" parent="."] zoom = Vector2(2, 2) [node name="Gatherer" type="Gatherer" parent="."] [node name="Mover" type="Mover" parent="."] movement_speed = 20.0 [node name="TurnActor" type="TurnActor" parent="."] [node name="ActionDecider" type="Node2D" parent="." node_paths=PackedStringArray("mover", "actor")] script = ExtResource("2_rdx4y") mover = NodePath("../Mover") actor = NodePath("../TurnActor") metadata/_custom_type_script = "uid://okxdlbfuvb1b" [node name="EntityInventory" type="EntityInventory" parent="."] inventory = ExtResource("4_binfn")