velho/godot/tilesets/foreground_tileset.tres

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[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://bxwohuw2p43k1"]
[ext_resource type="Texture2D" uid="uid://doscvutq8uqmd" path="res://sprites/sheet.png" id="1_oe62d"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_rc83b"]
texture = ExtResource("1_oe62d")
texture_region_size = Vector2i(32, 32)
0:3/0 = 0
0:3/0/custom_data_0 = true
0:2/0 = 0
0:2/0/custom_data_1 = true
1:2/0 = 0
1:3/0 = 0
1:3/0/custom_data_0 = true
2:3/0 = 0
2:3/0/custom_data_0 = true
[resource]
tile_size = Vector2i(32, 32)
custom_data_layer_0/name = "has_collision"
custom_data_layer_0/type = 1
custom_data_layer_1/name = "is_berry"
custom_data_layer_1/type = 1
sources/1 = SubResource("TileSetAtlasSource_rc83b")