velho/godot/prefabs/player/player.tscn

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[gd_scene load_steps=5 format=3 uid="uid://drs6h7ks4r2ta"]
[ext_resource type="Texture2D" uid="uid://doscvutq8uqmd" path="res://sprites/sheet.png" id="1_72ieh"]
[ext_resource type="Script" uid="uid://cvviym6gdlod8" path="res://prefabs/player/player.gd" id="1_wv1mm"]
[ext_resource type="Script" uid="uid://sxo578w2yds2" path="res://prefabs/player/player_input.gd" id="2_rdx4y"]
[ext_resource type="Inventory" uid="uid://dm71wjetr4e52" path="res://prefabs/player/player_inventory.tres" id="4_binfn"]
[node name="Player" type="GridPosition" node_paths=PackedStringArray("gatherer", "entity_inventory")]
script = ExtResource("1_wv1mm")
gatherer = NodePath("Gatherer")
entity_inventory = NodePath("EntityInventory")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_72ieh")
hframes = 8
vframes = 8
frame = 1
[node name="Camera2D" type="Camera2D" parent="."]
zoom = Vector2(2, 2)
[node name="Gatherer" type="Gatherer" parent="."]
[node name="Mover" type="Mover" parent="."]
[node name="TurnActor" type="TurnActor" parent="."]
[node name="ActionDecider" type="Node2D" parent="." node_paths=PackedStringArray("grid", "mover", "actor")]
script = ExtResource("2_rdx4y")
grid = NodePath("..")
mover = NodePath("../Mover")
actor = NodePath("../TurnActor")
metadata/_custom_type_script = "uid://okxdlbfuvb1b"
[node name="EntityInventory" type="EntityInventory" parent="."]
inventory = ExtResource("4_binfn")