velho/godot/nodes/mover_sprite_flipper.gd

11 lines
216 B
GDScript

extends Sprite2D
@export var mover: Mover
func _ready():
mover.started_moving.connect(_on_mover_started_moving)
func _on_mover_started_moving(_from: Vector2i, dir: Vector2i):
if dir.x != 0:
flip_h = dir.x < 0