Added basic traits
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# This file is automatically @generated by Cargo.
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# It is not intended for manual editing.
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version = 4
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[[package]]
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name = "wfc"
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version = "0.1.0"
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[package]
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name = "wfc"
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version = "0.1.0"
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edition = "2024"
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[dependencies]
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# WFC - Wave Function Collapse
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An algorithm for procedural generation of matrices or node graphs, based on a ruleset.
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Instead of going with a restrictive ruleset, this implementation allows for rulesets that act dynamically on the state
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of the graph, allowing more complex rules.
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## Overview
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Few main concepts:
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### GraphLike
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Trait for a struct that holds spatial data
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### Ruleset
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Trait for a ruleset
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### Node
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Trait for any data that
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/// A trait for graph-like structures, where you can get a node by a unique value and find its neighbors.
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///
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/// **Node** represents some settled data type
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///
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/// **NodeId** represents something that can be used to find an Node inside the graph, such as
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/// position, index, or key to a hashmap. It should allow O(1) access to the Node.
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pub trait GraphLike<Node, NodeId> {
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fn get_node(&self, id: NodeId) -> Option<&Node>;
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fn iter_ids(&self) -> impl Iterator<Item = NodeId>;
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fn iter_neighbor_ids(&self, id: NodeId) -> impl Iterator<Item = NodeId>;
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fn iter_nodes<'a>(&'a self) -> impl Iterator<Item = (NodeId, Option<&'a Node>)> where Node: 'a, NodeId: Copy {
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self.iter_ids().map(|id| (id, self.get_node(id)))
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}
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fn iter_empty(&self) -> impl Iterator<Item = NodeId> where NodeId: Copy {
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self.iter_ids().filter(|id| self.get_node(*id).is_none())
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}
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fn iter_neighbour_nodes(&self, id: NodeId) -> Vec<(NodeId, Option<&Node>)> where NodeId: Copy {
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self.iter_neighbor_ids(id).map(|id| (id, self.get_node(id))).collect()
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}
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}
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pub trait Ruleset<Node, NodeId> {
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fn entropy(&self, graph: &impl GraphLike<Node, NodeId>, id: NodeId) -> f32 where NodeId: Copy;
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fn choose(&self, graph: &impl GraphLike<Node, NodeId>, id: NodeId) -> Node where NodeId: Copy;
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}
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