adventure-sim/src/game/prefab.rs

28 lines
732 B
Rust

use bevy::pbr::Atmosphere;
use bevy::prelude::*;
#[derive(Clone, Debug, Default, Component, Reflect)]
#[reflect(Component)]
#[require(
Name = Name::from("2D Camera"),
Camera2d,
Transform = Transform::from_xyz(0., 0., 10.),
)]
pub struct DemoCamera2d;
#[derive(Clone, Debug, Default, Component, Reflect)]
#[reflect(Component)]
#[require(
Name = Name::from("3D Camera"),
// Atmosphere causes a panic if hdr is not true: https://github.com/bevyengine/bevy/issues/18959
Camera = Camera {
hdr: true,
..default()
},
Camera3d,
Atmosphere = Atmosphere::EARTH,
Transform = Transform::from_xyz(1., 2., 10.).looking_at(Vec3::ZERO, Dir3::Y),
PointLight,
)]
pub struct DemoCamera3d;