formatting

feat/player-physics
hheik 2022-12-13 02:46:24 +02:00
parent d64cff7e90
commit 56ffabdf26
2 changed files with 2 additions and 14 deletions

View File

@ -1,4 +1,4 @@
use bevy::{input::mouse::MouseWheel, prelude::*};
use bevy::prelude::*;
use bevy_inspector_egui::*;
use bevy_prototype_debug_lines::DebugLinesPlugin;
use bevy_rapier2d::prelude::*;
@ -9,7 +9,7 @@ use crate::{
};
use self::{
camera::{CameraFollow, GameCameraPlugin, WORLD_WIDTH},
camera::{GameCameraPlugin, WORLD_WIDTH},
kinematic::KinematicPlugin,
player::PlayerPlugin,
};
@ -33,17 +33,6 @@ pub fn init() {
.run();
}
fn debug_controls(
mut query: Query<&mut Transform, With<CameraFollow>>,
mut events: EventReader<MouseWheel>,
) {
for event in events.iter() {
for mut transform in query.iter_mut() {
transform.translation += Vec3::new(0.0, event.y, 0.0) * 30.0;
}
}
}
fn setup_debug_terrain(mut commands: Commands, mut terrain: ResMut<Terrain2D>) {
let terrain_gen = TerrainGen2D::new(432678);
for y in 0..(WORLD_WIDTH / Chunk2D::SIZE_Y as i32) {

View File

@ -5,7 +5,6 @@ use std::collections::{
use bevy::{input::mouse::MouseWheel, prelude::*, render::camera::RenderTarget};
use bevy_prototype_debug_lines::DebugLines;
use bevy_rapier2d::prelude::*;
mod chunk2d;
mod terrain_gen2d;