Commit Graph

  • 4f634306da Merge branch 'feat/gas-dispersion' master hheik 2025-08-17 10:54:46 +0300
  • 8ff232f21b feat: maximum density after disperse (experimental) feat/gas-dispersion hheik 2023-01-04 22:33:04 +0200
  • 183475c60f wip: tweaking disperse system (random disperse, stabilisation) hheik 2022-12-31 22:47:38 +0200
  • 76deff3f2f feat: first iteration of gas dispersion hheik 2022-12-31 20:14:25 +0200
  • c3ea9f4513 updated texel and chunk structures to allow easier simulation hheik 2022-12-27 18:14:49 +0200
  • c42859ded8 formatting feat/simulation hheik 2022-12-27 16:24:05 +0200
  • c9d7e17a60 feat: simulation boundaries hheik 2022-12-27 16:07:29 +0200
  • 6c1b68d1fd feat: property-based simulation hheik 2022-12-26 22:49:19 +0200
  • 67512ff926 feat: gas simulation hheik 2022-12-26 00:29:55 +0200
  • 4a4d40e0fa feat: liquids stabilise a bit better hheik 2022-12-25 18:58:38 +0200
  • ab07b0c06a disabled collision visualizer and inspector plugins hheik 2022-12-25 18:38:10 +0200
  • 4fea9d4220 feat: basic liquid simulation hheik 2022-12-25 18:31:52 +0200
  • 5f2b2b9d06 feat: added TerrainStages and moved terrain debug systems to DebugPlugin hheik 2022-12-22 19:41:51 +0200
  • 7edca9d472 wip: formatting and some debugging stuff hheik 2022-12-19 16:00:40 +0200
  • bed39b9a5f feat: fixed window starting size hheik 2022-12-18 17:17:09 +0200
  • 3460df2e18 feat: separate debug plugin for debugging systems hheik 2022-12-18 11:04:58 +0200
  • 50544b06bf feat: First iteration of character controller overhaul feat/player-physics hheik 2022-12-18 06:17:17 +0200
  • 50367637b1 wip: fixing physics hheik 2022-12-16 16:42:08 +0200
  • 352fca7093 wip: wild physics hheik 2022-12-16 05:25:09 +0200
  • 97c8808281 fix: rapier2d version hheik 2022-12-15 21:55:06 +0200
  • b969971ea0 feat: configured ccd and sleep for player rigidbody hheik 2022-12-14 01:52:34 +0200
  • 56ffabdf26 formatting hheik 2022-12-13 02:46:24 +0200
  • d64cff7e90 fix: collision rebuilding fix/collision-refresh hheik 2022-12-13 02:43:01 +0200
  • 354187caad feat: visualize brush area hheik 2022-12-12 20:54:23 +0200
  • fdaa420779 formatting hheik 2022-12-12 18:57:19 +0200
  • 1135766cac wip commit hheik 2022-12-12 18:09:38 +0200
  • 4968e5a802 feat: debug terrain painting hheik 2022-12-12 05:25:16 +0200
  • 2bdc5182a5 feat: debug visualizer for dirty rects hheik 2022-12-12 04:36:44 +0200
  • 21255120c5 feat: reactive collision/sprite updates hheik 2022-12-12 04:22:25 +0200
  • ff2ab7c3a2 feat: left/right world boundaries hheik 2022-12-09 13:07:24 +0200
  • a8a0afcbeb feat: camera boundaries hheik 2022-12-09 05:07:42 +0200
  • 7e127948ac feat: collision generation for chunks hheik 2022-12-09 02:06:33 +0200
  • d8a0bf8fc2 feat: added perlin noise chunk generation hheik 2022-12-08 21:33:30 +0200
  • 7cc5f6dc2d wip: added some debug chunk generators and fixed camera projection hheik 2022-12-02 18:25:22 +0200
  • 64c15be224 wip: chunk spawner hheik 2022-12-02 01:03:33 +0200
  • cf66379a23 wip: started implementing terrain system hheik 2022-12-01 20:14:51 +0200
  • 954ac51bd6 wip: jumping physics hheik 2022-11-30 01:48:42 +0200
  • 6732618773 Upgraded bevy to 0.9 hheik 2022-11-15 14:13:47 +0200
  • d5107655a0 Initial commit hheik 2022-10-19 20:27:25 +0300