hheik
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50544b06bf
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feat: First iteration of character controller overhaul
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2022-12-18 06:17:17 +02:00 |
hheik
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50367637b1
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wip: fixing physics
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2022-12-16 16:42:08 +02:00 |
hheik
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352fca7093
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wip: wild physics
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2022-12-16 05:25:09 +02:00 |
hheik
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97c8808281
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fix: rapier2d version
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2022-12-15 21:55:06 +02:00 |
hheik
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b969971ea0
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feat: configured ccd and sleep for player rigidbody
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2022-12-14 01:52:34 +02:00 |
hheik
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56ffabdf26
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formatting
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2022-12-13 02:46:24 +02:00 |
hheik
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d64cff7e90
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fix: collision rebuilding
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2022-12-13 02:43:01 +02:00 |
hheik
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354187caad
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feat: visualize brush area
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2022-12-12 20:54:23 +02:00 |
hheik
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fdaa420779
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formatting
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2022-12-12 18:57:19 +02:00 |
hheik
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1135766cac
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wip commit
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2022-12-12 18:09:38 +02:00 |
hheik
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4968e5a802
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feat: debug terrain painting
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2022-12-12 05:25:16 +02:00 |
hheik
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2bdc5182a5
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feat: debug visualizer for dirty rects
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2022-12-12 04:39:25 +02:00 |
hheik
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21255120c5
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feat: reactive collision/sprite updates
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2022-12-12 04:22:25 +02:00 |
hheik
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ff2ab7c3a2
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feat: left/right world boundaries
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2022-12-09 13:07:24 +02:00 |
hheik
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a8a0afcbeb
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feat: camera boundaries
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2022-12-09 05:07:42 +02:00 |
hheik
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7e127948ac
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feat: collision generation for chunks
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2022-12-09 02:06:33 +02:00 |
hheik
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d8a0bf8fc2
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feat: added perlin noise chunk generation
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2022-12-08 21:33:30 +02:00 |
hheik
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7cc5f6dc2d
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wip: added some debug chunk generators and fixed camera projection
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2022-12-02 18:25:22 +02:00 |
hheik
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64c15be224
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wip: chunk spawner
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2022-12-02 01:03:33 +02:00 |
hheik
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cf66379a23
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wip: started implementing terrain system
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2022-12-01 20:14:51 +02:00 |
hheik
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954ac51bd6
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wip: jumping physics
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2022-11-30 01:48:42 +02:00 |
hheik
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6732618773
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Upgraded bevy to 0.9
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2022-11-15 14:13:47 +02:00 |
hheik
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d5107655a0
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Initial commit
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2022-10-19 20:27:25 +03:00 |