hheik
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d64cff7e90
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fix: collision rebuilding
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2022-12-13 02:43:01 +02:00 |
hheik
|
354187caad
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feat: visualize brush area
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2022-12-12 20:54:23 +02:00 |
hheik
|
fdaa420779
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formatting
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2022-12-12 18:57:19 +02:00 |
hheik
|
1135766cac
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wip commit
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2022-12-12 18:09:38 +02:00 |
hheik
|
4968e5a802
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feat: debug terrain painting
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2022-12-12 05:25:16 +02:00 |
hheik
|
2bdc5182a5
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feat: debug visualizer for dirty rects
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2022-12-12 04:39:25 +02:00 |
hheik
|
21255120c5
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feat: reactive collision/sprite updates
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2022-12-12 04:22:25 +02:00 |
hheik
|
ff2ab7c3a2
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feat: left/right world boundaries
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2022-12-09 13:07:24 +02:00 |
hheik
|
a8a0afcbeb
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feat: camera boundaries
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2022-12-09 05:07:42 +02:00 |
hheik
|
7e127948ac
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feat: collision generation for chunks
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2022-12-09 02:06:33 +02:00 |
hheik
|
d8a0bf8fc2
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feat: added perlin noise chunk generation
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2022-12-08 21:33:30 +02:00 |
hheik
|
7cc5f6dc2d
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wip: added some debug chunk generators and fixed camera projection
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2022-12-02 18:25:22 +02:00 |
hheik
|
64c15be224
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wip: chunk spawner
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2022-12-02 01:03:33 +02:00 |
hheik
|
cf66379a23
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wip: started implementing terrain system
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2022-12-01 20:14:51 +02:00 |
hheik
|
954ac51bd6
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wip: jumping physics
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2022-11-30 01:48:42 +02:00 |
hheik
|
6732618773
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Upgraded bevy to 0.9
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2022-11-15 14:13:47 +02:00 |
hheik
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d5107655a0
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Initial commit
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2022-10-19 20:27:25 +03:00 |