Commit Graph

39 Commits (4f634306da7e9e8eda57da15ff814af9501c0af2)

Author SHA1 Message Date
hheik 4f634306da Merge branch 'feat/gas-dispersion' 2025-08-17 10:54:46 +03:00
hheik 8ff232f21b feat: maximum density after disperse (experimental) 2023-01-04 22:33:04 +02:00
hheik 183475c60f wip: tweaking disperse system (random disperse, stabilisation) 2022-12-31 22:47:38 +02:00
hheik 76deff3f2f feat: first iteration of gas dispersion 2022-12-31 20:14:25 +02:00
hheik c3ea9f4513 updated texel and chunk structures to allow easier simulation 2022-12-27 18:14:49 +02:00
hheik c42859ded8 formatting 2022-12-27 16:24:05 +02:00
hheik c9d7e17a60 feat: simulation boundaries 2022-12-27 16:07:29 +02:00
hheik 6c1b68d1fd feat: property-based simulation 2022-12-26 22:49:19 +02:00
hheik 67512ff926 feat: gas simulation 2022-12-26 00:29:55 +02:00
hheik 4a4d40e0fa feat: liquids stabilise a bit better 2022-12-25 18:58:38 +02:00
hheik ab07b0c06a disabled collision visualizer and inspector plugins 2022-12-25 18:38:10 +02:00
hheik 4fea9d4220 feat: basic liquid simulation 2022-12-25 18:31:52 +02:00
hheik 5f2b2b9d06 feat: added TerrainStages and moved terrain debug systems to DebugPlugin 2022-12-22 19:41:51 +02:00
hheik 7edca9d472 wip: formatting and some debugging stuff 2022-12-19 16:00:40 +02:00
hheik bed39b9a5f feat: fixed window starting size 2022-12-18 17:17:09 +02:00
hheik 3460df2e18 feat: separate debug plugin for debugging systems 2022-12-18 11:04:58 +02:00
hheik 50544b06bf feat: First iteration of character controller overhaul 2022-12-18 06:17:17 +02:00
hheik 50367637b1 wip: fixing physics 2022-12-16 16:42:08 +02:00
hheik 352fca7093 wip: wild physics 2022-12-16 05:25:09 +02:00
hheik 97c8808281 fix: rapier2d version 2022-12-15 21:55:06 +02:00
hheik b969971ea0 feat: configured ccd and sleep for player rigidbody 2022-12-14 01:52:34 +02:00
hheik 56ffabdf26 formatting 2022-12-13 02:46:24 +02:00
hheik d64cff7e90 fix: collision rebuilding 2022-12-13 02:43:01 +02:00
hheik 354187caad feat: visualize brush area 2022-12-12 20:54:23 +02:00
hheik fdaa420779 formatting 2022-12-12 18:57:19 +02:00
hheik 1135766cac wip commit 2022-12-12 18:09:38 +02:00
hheik 4968e5a802 feat: debug terrain painting 2022-12-12 05:25:16 +02:00
hheik 2bdc5182a5 feat: debug visualizer for dirty rects 2022-12-12 04:39:25 +02:00
hheik 21255120c5 feat: reactive collision/sprite updates 2022-12-12 04:22:25 +02:00
hheik ff2ab7c3a2 feat: left/right world boundaries 2022-12-09 13:07:24 +02:00
hheik a8a0afcbeb feat: camera boundaries 2022-12-09 05:07:42 +02:00
hheik 7e127948ac feat: collision generation for chunks 2022-12-09 02:06:33 +02:00
hheik d8a0bf8fc2 feat: added perlin noise chunk generation 2022-12-08 21:33:30 +02:00
hheik 7cc5f6dc2d wip: added some debug chunk generators and fixed camera projection 2022-12-02 18:25:22 +02:00
hheik 64c15be224 wip: chunk spawner 2022-12-02 01:03:33 +02:00
hheik cf66379a23 wip: started implementing terrain system 2022-12-01 20:14:51 +02:00
hheik 954ac51bd6 wip: jumping physics 2022-11-30 01:48:42 +02:00
hheik 6732618773 Upgraded bevy to 0.9 2022-11-15 14:13:47 +02:00
hheik d5107655a0 Initial commit 2022-10-19 20:27:25 +03:00