hheik
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8ff232f21b
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feat: maximum density after disperse (experimental)
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2023-01-04 22:33:04 +02:00 |
hheik
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183475c60f
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wip: tweaking disperse system (random disperse, stabilisation)
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2022-12-31 22:47:38 +02:00 |
hheik
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76deff3f2f
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feat: first iteration of gas dispersion
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2022-12-31 20:14:25 +02:00 |
hheik
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c3ea9f4513
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updated texel and chunk structures to allow easier simulation
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2022-12-27 18:14:49 +02:00 |
hheik
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c42859ded8
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formatting
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2022-12-27 16:24:05 +02:00 |
hheik
|
c9d7e17a60
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feat: simulation boundaries
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2022-12-27 16:07:29 +02:00 |
hheik
|
6c1b68d1fd
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feat: property-based simulation
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2022-12-26 22:49:19 +02:00 |
hheik
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67512ff926
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feat: gas simulation
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2022-12-26 00:29:55 +02:00 |
hheik
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4a4d40e0fa
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feat: liquids stabilise a bit better
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2022-12-25 18:58:38 +02:00 |
hheik
|
ab07b0c06a
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disabled collision visualizer and inspector plugins
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2022-12-25 18:38:10 +02:00 |
hheik
|
4fea9d4220
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feat: basic liquid simulation
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2022-12-25 18:31:52 +02:00 |
hheik
|
5f2b2b9d06
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feat: added TerrainStages and moved terrain debug systems to DebugPlugin
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2022-12-22 19:41:51 +02:00 |
hheik
|
7edca9d472
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wip: formatting and some debugging stuff
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2022-12-19 16:00:40 +02:00 |
hheik
|
bed39b9a5f
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feat: fixed window starting size
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2022-12-18 17:17:09 +02:00 |
hheik
|
3460df2e18
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feat: separate debug plugin for debugging systems
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2022-12-18 11:04:58 +02:00 |
hheik
|
50544b06bf
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feat: First iteration of character controller overhaul
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2022-12-18 06:17:17 +02:00 |
hheik
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50367637b1
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wip: fixing physics
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2022-12-16 16:42:08 +02:00 |
hheik
|
352fca7093
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wip: wild physics
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2022-12-16 05:25:09 +02:00 |
hheik
|
97c8808281
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fix: rapier2d version
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2022-12-15 21:55:06 +02:00 |
hheik
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b969971ea0
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feat: configured ccd and sleep for player rigidbody
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2022-12-14 01:52:34 +02:00 |
hheik
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56ffabdf26
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formatting
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2022-12-13 02:46:24 +02:00 |
hheik
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d64cff7e90
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fix: collision rebuilding
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2022-12-13 02:43:01 +02:00 |
hheik
|
354187caad
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feat: visualize brush area
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2022-12-12 20:54:23 +02:00 |
hheik
|
fdaa420779
|
formatting
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2022-12-12 18:57:19 +02:00 |
hheik
|
1135766cac
|
wip commit
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2022-12-12 18:09:38 +02:00 |
hheik
|
4968e5a802
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feat: debug terrain painting
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2022-12-12 05:25:16 +02:00 |
hheik
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2bdc5182a5
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feat: debug visualizer for dirty rects
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2022-12-12 04:39:25 +02:00 |
hheik
|
21255120c5
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feat: reactive collision/sprite updates
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2022-12-12 04:22:25 +02:00 |
hheik
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ff2ab7c3a2
|
feat: left/right world boundaries
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2022-12-09 13:07:24 +02:00 |
hheik
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a8a0afcbeb
|
feat: camera boundaries
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2022-12-09 05:07:42 +02:00 |
hheik
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7e127948ac
|
feat: collision generation for chunks
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2022-12-09 02:06:33 +02:00 |
hheik
|
d8a0bf8fc2
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feat: added perlin noise chunk generation
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2022-12-08 21:33:30 +02:00 |
hheik
|
7cc5f6dc2d
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wip: added some debug chunk generators and fixed camera projection
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2022-12-02 18:25:22 +02:00 |
hheik
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64c15be224
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wip: chunk spawner
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2022-12-02 01:03:33 +02:00 |
hheik
|
cf66379a23
|
wip: started implementing terrain system
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2022-12-01 20:14:51 +02:00 |
hheik
|
954ac51bd6
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wip: jumping physics
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2022-11-30 01:48:42 +02:00 |
hheik
|
6732618773
|
Upgraded bevy to 0.9
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2022-11-15 14:13:47 +02:00 |
hheik
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d5107655a0
|
Initial commit
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2022-10-19 20:27:25 +03:00 |